


The L4 => L5 jump does outpace your usual gold income, so you may need to park your first four L5 heroes for several weeks to cover the gap. (* using Antiquarians properly, maximizing curios, minimizing supply wastage, etc.) It's easily(*) feasible to keep your Blacksmith, Guild, gold, and your 1st 4 元s all upgraded to 元 everything, with 0 "extra" weeks needed for grinding. Say "upgraded to the maximum level allowed". I suspect you are not ready for Champion (L5)s, either. How the heck do you lose 1 hero in a Veteran (元) dungeon?

If Red Hook wants me to invest more time in their game they need to make that mid game entry much much much less punishing. Green missions are now boringly easy, I've defeated all the Green bosses, and if I have to slowly grind away at Green missions for who knows how long just so I can even think of doing a Medium mission then screw that, I have other games to play with faster payoffs for enjoyment. This game has absolutely ridiculous power curves, and while I know some people will claim "That's the point", I hate it, I absolutely hate it, and this experience completely ruined the game for me. When my strongest character died, I literally just closed the game. Went into the mission with my strongest crew, equipment and skills upgraded as far as I could, proper trinkets for each member, with a damage and stress reduction buff from the previous mission no less, and my squad was just absolutely decimated in three battles. Then all that came to a crashing halt and I got a harsh reminder of why I stopped playing Darkest Dungeon. Everything was going awesome, I was thoroughly enjoy the new classes, everything was going great until I decided to try my first Medium challenge. So I saw a streamer playing Darkest Dungeon and was enthralled by the new classes modders had introduced to the game, so I came back and started a new game.
